misc1: number of outer eyes
misc2: number of inner eyes
misc3: HP of eyes
misc4: 0 = expanding circle movement, 1 = oval movement
misc5: 1 = center eye fires weapon, 2 = inner eyes fire weapons
misc6: ?
misc7: ?Code:
if((misc%dmisc6)==0)
loopcnt=dmisc7;misc8: tile modifier for eyes
misc9: CSet of eyes
misc10: 0 = Patra, 1 = Patra BS
Apparently if misc10=1, then none of the other misc do anything. That's bs. 😉
-Also regarding flame trail, if only zol and tribble enemies can use this and it's a misc1>0 function, why include it in the drop down menu?
-LV2 Tribble's and gel are invisibe under their fire, making it a guessing game. Was this intentional?
Ah, and any chance in updating the enemy misc thread? There lots of uncertain stuff and i'm not sure anybody is proficient at using the editor yet. Alot of times i'm just guessing if it's gonna work or not.
This just in: BS Patra is invincible like this. Before you ask, no I do not have invincibility checked.
Here's what I ended up with:
misc1 -9
misc2 -5
misc3 -12
misc 4 -1
misc5 -1
misc6 -4
misc7 -8
misc8 -160? what's this?
misc9 -8
misc10 -1
-Also _L_ try changing patra 2 or 3's projectile weapon. I wouldn't call that working exactally.
Whatever happened to having one topic per bug?
Gleeok wrote:Apparently if misc10=1, then none of the other misc do anything.
Actually, it's only Miscs 2, 4 and 5 which are defunct. Unfortunately, due to Feature Freeze, I can't actually add those features to the current Patra BS implementation. (I will, however, fix the Misc 1 bug, which causes that invinicibility problem.)
-Also regarding flame trail, if only zol and tribble enemies can use this and it's a misc1>0 function, why include it in the drop down menu?
Well, you can make Fire Zols use at least one other weapon, can't you?
-LV2 Tribble's and gel are invisibe under their fire, making it a guessing game. Was this intentional?
Bug unverified!
you could split the 2 bugs into different threads 😉
Yes, the problem is, i'm not even sure how alot of this stuff is supposed to work, thus i don't know if it's a bug or not. Alright then, i'll start making multiple threads for this stuff and let _L_ sort it out, 😉
-LV2 Tribble's and gel are invisibe under their fire, making it a guessing game. Was this intentional?
Bug unverified!
I can verify it... sorta
They aren't invisible it's just that the fire is on top of them making them hard to see.
Sometimes they even seem to get stuck in their fire.
Well, you can make Fire Zols use at least one other weapon, can't you?
Ah, turns out that's something completely different.
*New thread*
Actually, it's only Miscs 2, 4 and 5 which are defunct. Unfortunately, due to Feature Freeze, I can't actually add those features to the current Patra BS implementation. (I will, however, fix the Misc 1 bug, which causes that invinicibility problem.)
Misc1 doesn't actually do anything else either...well I set it to 0 and that did something, but i'm trying to add eyes, not remove them.
I'm ignoring all bugs here except the BS Patra head bug, as I believe the others now have separate threads. (Bad Gleeok. Bad!)
Misc2 does not work, because it's not yet implemented. If you want to use two rings you have to use a non-BS Patra.
I've just checked, and Misc1 now works fine, after the spacing fix in the other Patra thread.
If any other problems (invincibility) persist, please post a new report.
Sorry. :shrug: I did end up breaking them up though... ;p
I will be using these guys, so for the record- setting misc1 to 100 will produce 100 eyes, yes?
PS- Im serious. I never got any of the patra's to work as of yet.
100? Dunno. Try it in the next build and you tell me 😉