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created Leever cset issue

3 replies · 1,164 views · Started 26 July 2007

I created an exact replica of a blue leever and replaced only the graphic with a BS Leever everything else is exactly the same.
When he starts to rise, the first row of half submerged tiles are displaying in cset 8, but the second two rows show correctly in cset 7 after he has risen.
see screen, what you are seeing in red, should be blue, and once he rises he does turn blue.
Just a side note, the other Leever there is a different type, so disregard him.

EDIT;
IF you change it to cset 8 and use it as a red Leever, it works correctly, comes up red, stays red.

User posted image

Do you have any blue colors in CSet 8? The first row of half submerged tiles for the original blue leevers have always used CSet 8.

It's sort of a NES consistency requirement that the Leever uses cset 8 while appearing from the ground. Maybe later I'll add the option to change this.