link should appear over the doors in the original quests when traveling through vertical doors in dungeons... (IE: Doors leading up or down)
Build 492
link should appear over the doors in the original quests when traveling through vertical doors in dungeons... (IE: Doors leading up or down)
Build 492
Where did you come up with that?
You people are going to force me to unpack my NES just to look at some of this crazy crap you're coming up with.
ANYTHING to lengthen the time of a stable release right?
He could be talking about new defalt.
The combo's might be changed to overhead or something...
im just pointing out a issue with how the 1st.qst operates.
...and a glitch in how many NES emulators work.
For some reason, it seems a lot of them can't get Link's visibility right where the up and down doors are involved.
Long story short: no, Link should not appear over the vertical dungeon doors. 😛
your right 😊 virtuanes shows him over the doors and nestopia shows him correctly walking through the door ways.
Franpa,
You can't go by emu's....
I knew you had to be smokin' sumthin when you said he walked on top of the doors.
I haven't had my NES out for a while but I'd have sure noticed that.
Seems like first it was no stable release because we have to add add add... now it's no stable release because we have to get every thought up wild eyed inconsistency fine tuned.
Blah!
Better wild incompatibility bugs than ZC crash bugs, in my opinion 😉
Yea, I guess a sharp stick in the eye is better than being run over by a freight train..... 😉
i would check on my nes, but i havnt owned one for years now, thanks for reminding me about using multiple emulators :P i beleive zcamazing uses a emulator too.