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Wand uses boss roar sfx? -492

14 replies · 2,705 views · Started 22 July 2007

picked up the wand(obvious) and heard roar sfx upon use. Then got the helmet(hidden)*magic book* and it used normal wand sfx. -JQ1

EDIT Otherwse untested. -I just call em like I see em. ;p

User posted image

I'm not posting this for any reason that has to do with this bug. I just would like to announce that after over a month of playing this and constantly having to start over due to crippling bugs, I have finally gone through the entire game and only found two very minor bugs, such as this one.
I have made it through an entire quest with the newest beta!
-Therefore for anyone to question the progress being made, I give you pudding! (the proof's in there somewhere) 😉

Very nice work guys.

DarkDragon wrote:What's the status of this bug? Looking at James Quest in ZQuest it seems the wand SFX is correct.

It occurs when you use the wand in the player - it plays the wand fire SFX and the boss roar SFX at the same time.

Yep, definately a roar. I usually have the bgm vol up but I hear the roar over any other sound effects.

Wup, now I hear the wand fx with the roar fx also.

Bug still occurs in 509!

Review: Using wand without magic book not only play SFX 32 (Magic Projectile sound) but also play SFX 31 (Vader [Roar from Manhandla, Patra, Digdogger]).

zcAmazing wrote:Bug still occurs in 509!

Review: Using wand without magic book not only play SFX 32 (Magic Projectile sound) but also play SFX 31 (Vader [Roar from Manhandla, Patra, Digdogger]).

Last time I checked, it played the Dodongo SFX (Dodongo, Gohma).

Originally in JQ1 I noticed this, then in my quest also. When I got the book the sfx was fine though. I'll hit the lv4 cheat and test it next time I play my quest.

I'll also confirm my quest has this problem. Albiet it's minor since you can and should get the book before you get the wand.