I made a "new" darknut (Helmasaur actually) and it refuses to show the shieldless version, it just displays a clear tile.
I tried it set up like darknut L-1 and Darknut L-2.
I put the shieldless tile in "s".
new darknut won't go shieldless.
Freedom wrote:I made a "new" darknut (Helmasaur actually) and it refuses to show the shieldless version, it just displays a clear tile.
I tried it set up like darknut L-1 and Darknut L-2.
I put the shieldless tile in "s".
Do you have the breakable and broken Darknut shield rules checked?
Yep.
The others work, it's just a newly created one that won't.
and in addition, if you look in the enemy editor at the original darknuts their "S"pecial tiles aren't set where you would think they should be either.
I'm guessing they are still set at a default location and that this is just another of L's unfinished additions.
Here is what happens in reality:
* If its animation is not "Darknut (Old)" or "Darknut (New)", nothing happens.
* If "New Enemy Tiles" is unchecked, the Shieldless Darknut always uses tile 860.
* Otherwise, it adds 120 to the number of the Shielded tile, and uses that tile.
Obviously, what you want is for the S.Tile to be used instead of these hard-coded cases.
I thought that was what the "S" tile was supposed to do.
I placed one 120 below my new "Helmasaur" and it works, but that will add several rows of tiles by the time I'm done, doing it that way, I had figured to set and use the same shieldless for all of them.
Well, now it's fixed.
Well, You're the man!
fixed in 564 (before actually)