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Old enemy tile problem: Moldorm

3 replies · 1,378 views · Started 19 July 2007

The moldorm is invisible in ZC because there is no moldorm segment tile placed. You can either use the tile in further tile pages that is used for fireball, or add to this red hotspot shown in the picture.

[SIZE="1"]Also after fixing this, please remove the MIDI in 252 loaded in the specs, erase the header labels (title and author), disable the cheats and clear that space in cheat level 4 before updating the new default template.[/SIZE]

I do not see the moldorm segment in the tile page 1. Same goes for the sword tile (making swords not appear when in 2nd or 3rd quest). Header and cheats are not cleared. MIDIs returned in 1, 2, 3, and 252. And the other relational mode set of tiles in the combos with green floor and water have disappeared.

You just brought back the outdated template... or you add something from an build less than 478.

Please try again.

Get the last updated template from build 478 or 487(Linux) and do the stuff and release the new build soon.

Ah, I see the problem. There are two versions of qst.dat in the repository, and they are not in sync.

Fixed in the next build.