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doors - nes - dungeon ?

10 replies · 2,762 views · Started 15 July 2007

Set up a room where you enter kill all the stalfos and it sets sens direct warps in the floor that takes you to an identical screen that drops 4 more stalfos from the ceiling but in the second room the door remains open.
Yes, the "treat as nes dungeon" screen flag is set, and the door is a shutter, which should, but never closes.
THe door does work in the first room, you enter, it closes, and it opens as you are being warp to the next screen after killing the first batch of enemies.
"full screen warp" was tried, but didn't fix the problem.

Nnno, I'm 101% sure that "Treat as NES Dungeon" means to make secrets non-permanent, and to enable the doors. It has nothing to do with emulating that bug.

I worked around it by making the player push a block to open the doors.
But, yea, I still think it's a bug.

I'm having trouble reproducing this bug - when I insta-warp into the room, the Stalfos fall and the door remains closed until they're dead.
If you walk into the room instead of warping (using cheats), does the shutter close as expected?

The way it was set up, was that the first room was 4 stalfos 2's that didn't fall from the ceiling with shutters closing you in.
When you killed them, enemies=secrets would place direct warp tiles under links feet taking him to an identical room, and the sens. direct warp screen flag was used.
When he arrived at the second room 4 more stalfos then dropped from the ceiling.
When the door opened as you were leaving the first screen then it caused it to stay open in the second screen.
I wasn't using full screen warp.

I redesigned the screen as noted above, so I've never tried this again since back in that beta.

Ok, since I'm not able to reproduce the bug, I'll reclassify it as unverified. Let me know if it shows up again.

There's a good chance that this will give someone trouble when they try to make a custom boss, otherwise it can be worked around.
If you hear about it again, that will probably be the situation.