passageway keese not showing up in build 473
passageway keese not showing up 473
Not really confirmed in either First or NeoFirst...
That reminds me: perhaps you should be able to choose a different enemy ID to appear in a DMap's Passageways and Item Cellars.
That ability already exists. However what you can't do is change their spawning location. Post 2.5 perhaps.
Hmm, right.
These have started showing up again, don't know why.
I continued to work on that level and go through that passage in testing, and they simply started showing up.
Freedom. Try unchecking the first Dmap flag "caves replace item rooms".
That should fix it.
This was related to the new dmap flags.
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