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461-falling rocks spawning bug

5 replies · 1,576 views · Started 12 July 2007

Goodie, a low priority bug ;p
Not sure if its the falling rocks flag or rock enemy but some rocks use the enemy spawn sprites as they're falling down the screen. But only when you first enter the screen. ie the second wave of rocks don't do this.

Only the Built in (Default) Falling rocks and Boulders don't "spawn". They appear a few combos above the play-screen, fall down, and warp to the top. Custom enemies with that flag set..... 3 of that enemy are spawned at the top of the screen, and I'm pretty sure they re-spawn when the first wave go off the bottom.

Yes. The default rock and boulder enemies have special code to handle their spawning and return to the top of the screen; the enemy editor is not yet in a complete enough state to allow other enemies to inherit these behaviors.

Related issues with rocks have already been reported; I'm not sure if this bug can be addressed before 2.50 or not.

Only the Built in (Default) Falling rocks and Boulders don't "spawn". They appear a few combos above the play-screen, fall down, and warp to the top. Custom enemies with that flag set..... 3 of that enemy are spawned at the top of the screen, and I'm pretty sure they re-spawn when the first wave go off the bottom.

Uhh, wait a minute... I don't ever remember boulders continuing their spawning animation halfway down the screen...sure it's nothing major but this wasn't happening unill recently I believe.

One test quest coming up <@:P

http://www.mediafire.com/?6jvmzbh6tjy

Ah, the bug here is that rocks did not load correctly when used as a normal enemy instead of a screen flag. Fixed in the next build, though again, only for the default rock and boulder enemies.