Another import (export) oddity. Map 3 was imported as a test from same build with less than desirable results. Just find the rooms in question. They weren't there before, and I have no idea what's going on here. 😕
Importing maps = random unstoppable cycling animation?
I'd need to see the original files to be able to pinpoint exactly what is happening. I'd need the original quest you were importing the map to, the quest you exported the map from, and the map file that was exported.
If you are referring to that animation in the middle of map 3, screen 74 (the first screen shown when you open the quest), that is actually a 20-Rupee. It appears that the original tiles were overwritten during an import.
Aww karpet....margerine...turnips....
Haha, funny story about this guy that forgot he hasn't gotten around to setting the new item sprites yet...yea, apparently he also forgot all the default items in the new tileset that he overrided with random combos are animated as well.
...whooooo!
*DOH!* ...oopsie!