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Triforce cinematic not occuring in proposed1st.qst [448]

4 replies · 1,408 views · Started 07 July 2007

Wait a minute. Didn't all the first quest issues come about from gray tiles?
All you'd have to do is change the first color of some of the c-sets back to black, which somehow got changed, would you not? Plus the 1st quest has gone from 300k to 2megs now. Just a thought. 😉

Gleeok wrote:Wait a minute. Didn't all the first quest issues come about from gray tiles?
All you'd have to do is change the first color of some of the c-sets back to black, which somehow got changed, would you not? Plus the 1st quest has gone from 300k to 2megs now. Just a thought. 😉

There's also a bug with the first dungeon door not correctly becoming unlocked, so a new 1st.qst will need to be saved anyway.

Remember that the proposed1st.qst is a custom quest before it becomes official. There could be certain custom quests that are having this problem with the Triforce Cinematic.

I will try my custom quest out which had been upgraded to this build and notify it they work in the matching build.

EDIT: It worked. DarkDragon, upgrade the proposed1st.qst to this current build of Zelda Classic and test to see that the cinematic works.