Grabbing the Triforce don't start the cinematic sequence right.
Triforce cinematic not occuring in proposed1st.qst [448]
Wait a minute. Didn't all the first quest issues come about from gray tiles?
All you'd have to do is change the first color of some of the c-sets back to black, which somehow got changed, would you not? Plus the 1st quest has gone from 300k to 2megs now. Just a thought. 😉
Gleeok wrote:Wait a minute. Didn't all the first quest issues come about from gray tiles?
All you'd have to do is change the first color of some of the c-sets back to black, which somehow got changed, would you not? Plus the 1st quest has gone from 300k to 2megs now. Just a thought. 😉
There's also a bug with the first dungeon door not correctly becoming unlocked, so a new 1st.qst will need to be saved anyway.
Remember that the proposed1st.qst is a custom quest before it becomes official. There could be certain custom quests that are having this problem with the Triforce Cinematic.
I will try my custom quest out which had been upgraded to this build and notify it they work in the matching build.
EDIT: It worked. DarkDragon, upgrade the proposed1st.qst to this current build of Zelda Classic and test to see that the cinematic works.
I've imported proposed1st.qst into the latest build and reset the Triforce fragment item to defaults.