In particular, Wizzrobes (of all kinds) refuse to take damage from arrows or wand magic, regardless of whether their flag is set. Likely the problem extends to other types.
Also, it seems enemies won't use projectile weapons much of the time. It appears that they won't fire unless they have a walker + shooter script or something like that. But they also won't use Firetrial or anything. In particular, I cloned the Bat and tried to give it a firetrail, but it won't use it.
C-Dawg wrote:In particular, Wizzrobes (of all kinds) refuse to take damage from arrows or wand magic, regardless of whether their flag is set. Likely the problem extends to other types.Also, it seems enemies won't use projectile weapons much of the time. It appears that they won't fire unless they have a walker + shooter script or something like that. But they also won't use Firetrial or anything. In particular, I cloned the Bat and tried to give it a firetrail, but it won't use it.
Well, that's because the new enemy misc. attritbutes and the enemy editor flags are not implmented yet.
Actually, in reality, they are, but the window is totally broken for no apparent reason. I distinctly recall using it in prior betas.
I believe that _L_ or DarkDragon supressed all of the nonfunctional flags... so, we could check them, but it didn't actually do anything.
pkmnfrk wrote:Actually, in reality, they are, but the window is totally broken for no apparent reason. I distinctly recall using it in prior betas.
If you look in this thread:http://www.armageddongames.net/forums//thread/97654/, you'll find out that none of the enemy flags are implemented.😉