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and StRings wOn'T pLay!!

3 replies · 1,028 views · Started 01 July 2007

Strings won't play either.
Dmap type; interior
Level; 35
Guy; Ama
String; yep it's there L

Edit to add,
If it matters I'm insta warping into the room the string won't play in.
I tried going to another dmap(cave) that happens to be right below that room, and put in no walls and scrolled up and the string plays, but it won't play insta-warping in there as it should.

How it is set up, is you walk through a waterfall from overworld (level 0) into a room by insta warps A and B, B being on the right A on the left side of the room, and there being 2 waterfalls on the overworld.
It must be the insta warp causing it, but I have other screens that are insta warp talk screens and they work, but were NOT added in the 429, but in earlier versions.
I tried giving the overworld a level number, it didn't fix it.

Double post so you are sure to see this.
I believe I've found the cause.

The Dmap flags in all previous strings were not checked at all, in this version all new (unused) dmaps have these 4 checked by default
X Use caves instead of cellars
X Allow 3 stair warp
X Allow whistle Whirlwinds
X Special rooms and guys are in caves only

Turning these off allowed the string to work.

Freedom wrote:
X Special rooms and guys are in caves only

Well, that's it, then. Room guys are the things that produce the strings, and if they only appear in caves, then the string won't appear.

I suppose newly created DMaps shouldn't have those flags pre-set, then...

Just a note...
I use nothing but cave dmaps... or now "interior" dmaps
SO this was going into a cave, and yet doesn't work, I've had the same problem since and had to cut the flags, but it was going from cave to cave that time instead of overworld to cave.

I suppose newly created DMaps shouldn't have those flags pre-set, then...

I agree