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Z3 Inconsistent: 3x3 tile spin attack range not correct [below 414]

8 replies · 1,241 views · Started 28 June 2007

Link is on the extreme center of the 3x3 spin attack range after he charges up and goes in the, say a field of tall grass combos. When unleashed a spin attack, it is not a perfect 3x3 tile damaging. A couple of tall grass remains there.

Which means if the enemy is on the tall grass combo in 3x3 tile attack range that didn't get slashed away, chances are, that enemy would not get damaged.

Why do you feel the need to keep moving these up in the way?
You reported in the latest already, and ALL the bugs have to be fixed regardless of their position on the forum.

Current, the spin attack simply simulates Link attacking in all four directions, and his reach is as far as his normal attack.

Unless there is significant popular demand, I think it best to leave the spin-attack behavior as-is. Any modifications would have to make sense with both slash enabled and disabled, and would probably require new sword animation sprites.

Unlike with Z1, ZC does not pretend to be a simulation of Z3, so Z3 incompatibility is not necessarily a bug, especially until 2.5 is finished.