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Spawn by "armos" combo type breaks Armos combos with non-Armos(b414)

7 replies · 2,031 views · Started 27 June 2007

When non-Armos enemies have this flag set on them in lieu of Armos, Armos combos don't reveal the under combo when touched. However, the enemy does spawn which basically just makes the Armos combo into another Grave which isn't good.

This is going to be a tough bug, since the under combo feature is coded as part of the Armos enemy itself, and not of the flag. L, do you have any thoughts? This issue might need to wait until a more complete enemy overhaul after 2.5.

This bug persists in b564. However, now the statues will spawn multiple enemies if you touch them multiple times, just like the newly fixed graves. In fact, they are the exact same thing as graves except graves don't disappear when Armos spawn from them.

This bug is still in b660 exactly like it was when I reported it back in b414. Seeing as two different developers were able to confirm it, I doubt there's a need for a test quest here.

Is this one going to be postponed till post 2.5? I was trying a script that would simulate the effect of a non-armos enemy but it's kinda awkward.

Perhaps an easy way around the built in undercombo ability of the armos would be to allow an armos to work on layer 1?

Fixed, but you are still limited (until after 2.5) to only one kind of enemy being spawned by Armos combos. Also, while it may technically allow you to assign boss enemies to armos combo types, don't expect it to work right or look pretty.

I haven't tested every single enemy *gulp*, but I have to say these work better now with non-armos enemies. 😃 sweet.