Let's do this in one pass. Each * is a different bug.
* The changes L added use carraige returns only instead of the Windows-y CR-LF.
* I imagine the same would be true in std.zh, but...
* ...std.zh has not been incorporated into the new builds yet.
* The very last entry (int Extend) should be updated per jman's reply,
<b>jman2050 on 09-30-2006</b>
Extend refers to whether to extend the sprite of an item or enemy, same as with Link. Unforunately, that doesn't work correctly yet.
* ComboS[] is still wrong. Here's what it should say.
int ComboS[]
* The walkability mask of the ith combo on the screen, where i is the
* index used to access this array. Combos are counted left to right, top
* to bottom. The least signficant bit is true if the top-left of the combo
* is solid, the second-least signficant bit is true if the bottom-left
* of the combo is is solid, the third-least significant bit is true if the
* top-right of the combo is solid, and the fourth-least significant bit is
* true if the bottom-right of the combo is solid.* The words "game" and "screen" in std.zh should be capatalized in all instances because the compiler is case dependant.
* Using tab characters in std.zh is not a great idea, since some text editors use different spacings for tabs. (The result being the equal signs don't line up.) I suggest replacing the tabs with spaces.
Cool.