1. Have more than 8 Triforce pieces
2. Show # of Triforce pieces as a counter on the subscreen
Thanks in advance
1. Have more than 8 Triforce pieces
2. Show # of Triforce pieces as a counter on the subscreen
Thanks in advance
Scripting!!! *gets shot*
In seriousness, you might be able to put triforce pieces in levels 9, 10 , 11, etc. and then write a small script to take the place of the "Level 9 Entrance Room". Basically, you would check to see if
if((Game->LItems[1] & LI_TRIFORCE == LI_TRIFORCE) &&
(Game->LItems[2] & LI_TRIFORCE == LI_TRIFORCE) &&
(Game->LItems[3] & LI_TRIFORCE == LI_TRIFORCE) &&
(Game->LItems[4] & LI_TRIFORCE == LI_TRIFORCE) &&
(Game->LItems[5] & LI_TRIFORCE == LI_TRIFORCE) &&
(Game->LItems[6] & LI_TRIFORCE == LI_TRIFORCE) &&
(Game->LItems[7] & LI_TRIFORCE == LI_TRIFORCE) &&
(Game->LItems[8] & LI_TRIFORCE == LI_TRIFORCE) &&
(Game->LItems[9] & LI_TRIFORCE == LI_TRIFORCE) &&
(Game->LItems[10] & LI_TRIFORCE == LI_TRIFORCE) &&
(Game->LItems[11] & LI_TRIFORCE == LI_TRIFORCE) &&
(Game->LItems[12] & LI_TRIFORCE == LI_TRIFORCE)) // etc.
{
// code to change solidity/data/type of "invisible wall" combos
// and/or
// code to open the door(s) with Screen->Door[] (see build after 403)
}Something like that. As for the subscreen, well, I just don't know.
Oh joy... what a pain.
Scripting isn't a pain. If you'd like some help, tell me what you need assistance with.