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402 keeps freezing

6 replies · 1,505 views · Started 21 June 2007

When I try to start a game in ZC it just freezes on the select screen and I have to use task man. to close it. Happening with custom and official quests. Never had any problems like this before, is this working for everyone else? I don't know if this helps but here is the allegro file.

Zelda Classic v2.11 Beta (Build 18)
Allocating quest path buffers (4.00k/4.00k)...OK
Allocating map buffer (807.50k/811.50k)... OK
Allocating combo buffer (5.98k/817.48k)... OK
Allocating string buffer (9.75M/10.55M)... OK
Allocating door combo buffer (159.50k/10.70M)... OK
Allocating dmap buffer (234.00k/10.93M)... OK
Allocating combo buffer (1.62M/12.55M)... OK
Allocating color data buffer (158.11k/12.71M)... OK
Allocating tile buffer (511.88k/21.20M)... OK
Allocating trash buffer (97.66k/21.30M)... OK
Allocating item buffer (21.00k/21.32M)... OK
Allocating weapon buffer (2.00k/21.32M)... OK
Allocating guy buffer (20.00k/21.34M)... OK
Allocating combo class buffer (29.91k/21.37M)... OK
Initializing Allegro... OK
Checking Files... OK
Allocating bitmap buffers... OK
Loading data files:
Zelda.Dat...OK
Fonts.Dat...OK
SFX.Dat...OK
Initializing sound driver... OK
Triplebuffer available
Loading saved games... Save file not found. Creating new save file.OK
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading Tunes...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Done.
Loading Quest...

Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Custom Guy Data...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading Tunes...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Reading Custom Link Sprite Data...okay.
Done.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting ...okay.
Opening...okay.
Loading Quest...

Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Custom Guy Data...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading Tunes...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Reading Custom Link Sprite Data...okay.
Done.

Should I just redownload the zip and try again?

Crap. There's a known unresolved issue with quests using the "A button selectable" rule, but I didn't realize it also hit 1st.qst. I'll publish a new build as soon as it is resolved.

Haha, I was worried a little that it might be something on my end. You gave me quite a scare for a second. 😉

Whew....