Only the key counter in the counter block works.
The bug is that the separate key counter in subscreen (from custom quests) doesn't record how many keys Link has. It just stay at 0.
[SIZE="1"]Be sure to also check my reported bugs in Page 2 on Open Beta Bugs![/SIZE]
EDIT: Bug still occurs in 403
Had to double-post for urgencys. Bug still occurs in 414! [SIZE="1"][as retrieved from page 3][/SIZE]
Since this is a bug forum, I'm personally of the opinion that double-posting is allowed to prevent bugs from falling through the cracks.
Okay! I will memorize it. This way, it can prevent other bug reporters to post threads that are duplicate of the original bug reporter.
EDIT: Okay, once again, this is occuring in 414 also. I double-post everytime if it is occuring in a new build, because this is never taken care of. I really like to see the separate key counter do some counting in the next new build.
It still occurs in 429. Read post #1 for description of the bug.
Bug occurs here in 434 too.
I am able to replicate this bug, and it doen't work for magic keys either.
It still occurs in 443! There is still no way to keep count for keys or show infinite when having the magic key in all separate key counters. Z3 and custom master subscreens.
Bug still ocurring in 448!
Only double posted to sort my bugs.
I tested yet again... I cannot keep track of the keys in my custom quest. See post #1. [461]
Another multi-post to bring it up.
Multi-post to move this up.
The Linux build users may experience this problem. [467]
But I only test Windows!
EDIT: I think this has something to do with "Any Keys w or w/out magic"
Alright, fixed in the next build, finally.
I believe it is fixed. Can anyone check it out? Use "Any Keys w or w/out magic" on that counter and test it out.