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Boulder shadowing [373]

11 replies · 1,795 views · Started 17 June 2007

It just shows a normal shadow on top left, tile #2 on top right, and a Link tile on the bottom right. Has the boulder shadow not been implemented yet? The boulder is still functional but if the "show shadows" quest rule has been on, you'll see the bug.

Does it work if you set the MISC: Shadow (Large) sprite tile to something appropriate?
I don't think a large shadow is included in the default tile set.

DarkDragon wrote:Does it work if you set the MISC: Shadow (Large) sprite tile to something appropriate?
I don't think a large shadow is included in the default tile set.

Actually, no. I see one part of the Large Shadow in the top left, and I still see tile #2 and a Link tile on the right. No matter what tile I set it to, it still glitches.

Confirmed. The glitch is still here. I think this is a new type of shadowing that hasn't implemented yet.

Bug still here in 414.

Bug confirmed fixed in 448, but remember not to have anything below the shadow tiles in the tile page or you'll see something.

Hmm? The big shadow tiles should take up an 8x4 grid of tiles: two frames of 4x4 blocks. If more "garbage" tiles are being displayed, that should be reported as a bug.

Could you post a screenshot of the tile page that shows how should the shadow tiles be laid out for big shadow sprite and which tile to be selected for that sprite?

If you do, I will test it out.

Are you using old or new enemy tiles?
Large shadows, like small shadows, animate in an unconventional way. Since shadows need to sync up with the animation of the enemy casting the shadow, an enemy will have as many shadow frames, and with the same rate, as its normal animation. So for boulders, under old tiles, you'll need two 2x2 shadow frames; under new enemy tiles you'll need 4 2x2 shadow tiles.
I'm not an artist, but look at any 2x2 enemy in the tile page - just stick 4 2x2 blocks one after the other, and set the tile to be the top-left corner.

:thumbsup: Thanks for your help, DarkDragon. I appreciate it. Now I will upload a doubled size BS shadows in PureZC.

May the bug continue to rest in peace.