using a scrolling warp, move from one dmap to another and note the weird midi chord you hear when the music changed.
beta 337: weird bug with first note in MIDI
Does the problem go away if you replace this build's allegro .dlls with the ones from the previous build?
http://www.mediafire.com/?1juzzemjkqz
exit via the top left northern exit and re-enter the city... repeat many times at varying intervals to here different sounds being emitted alongside the original first note.
i tried the build 319 DLL files in 337 but it made no difference.
I definitely hear what you're talking about.
This bug only started occurring in this build?
um, no idea actually, i think if you search the forums i may have reported this eons ago... i can't search the forums so it would be a pain for me to find my old post.
can i just list my posts?
If I click on your name, I have the option to "find more posts by franpa." I'm not sure if you can do that without being a subscriber/mod, though I know that at one point all beta testers had search capabilities.
I'm going to take a look at this bug tomorrow; you might also want to call koopa's attention to it, as he is ZC's sound guru.
yes darkdragon i have that, but it leads me to a page saying i dont have permission for that feature.
hey darkdragon, why does this issue have a green tick if nothing was changed in the sound code? i think whatever changed affected the jerky behavior i encounter.
the difference between 346 and 339 is massive... 346 is almost playable where as 339 and older have massive spikes.
Green check mark means the bug is confirmed to be there, not fixed.
ohhh -.-
Hey franpa hope you don't mind I was curios about this and downloaded your quest. ;P
So what i'm hearing is basically some kind of Bm11 chord when you leave the town via top-left or left of town. But notice that you don't hear it when returning. I think this has something to do with that particular midi...actually i have no idea, i'm just guessing. ;=) but my reasoning for this is that the other midi's are in Dm, and Cmaj respectively.
does this go away if you change stuff like loop start, end or whatnot?
actually... could you put up a link to the midi? I could open it up and look through it. I always enjoy a good mystery.😉
lol that aint my quest :P it is snorts quests.
it occurs when you leave and when you enter the village it also occurs when you start the quest (IE as soon as the intro initializes)
[QUOTE]
franpa wrote:lol that aint my quest :P it is snorts quests.QUOTE]
I guess I should read the headers and intro screens more often.:laughing:
on a side note(no pun intended ;P) i hear this in 254 as well, but i can't recreate this with other midi's. I wonder if it's midi specific?
well, koopa has been notified of this, and he replied saying he's looking into it.
http://www.mediafire.com/?1juzzemjkqz [quest]
http://s63.photobucket.com/albums/h133/franpa/?action=view¤t=zelda001-1.png [picture]
head north then south and repeat quickly and you can keep hearing weird chords being played when the current midi stops
~672
Koopa, have you had any luck with this? There is almost certainly a bug in the Allegro midi code which is not reseting the midi controller correctly when loading a new song.
The fact that I'm currently on linux and haven't got any midi at all is slightly hampering it ... should get windows out again, I guess.
Status of this bug: not very fixable?