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Reset Room combo bug

7 replies · 1,549 views · Started 30 May 2007

Edit: This is not really a bug.

Lets say you have a room in which you kill some enemies and get a key for it. You have enemies->item checked. Well, if you have a "Reset Room" combo, the enemies reappear. You could then kill the enemies again and get another key. (Infinitely.) The item should not appear again.

I disagree. This behavior is very useful to allow the player to collect items, like fairies, multiple times by returning to the room. You can always design around using reset room and precious items like keys in the same place, but designing a reoccuring item would take some serious ZC gymnastics (or a really simple script).

But if you then leave the room and come back, you'll never pick up the item again.

(Perhaps that is considered a bug.)

have it so if you kill everything and touch the item, the item for that room becomes null? and in zquest this behavior can be changed on a screen per screen basis?

so you can have it null the item for the screen once the item has been picked up # number of times or you can have it always come back.