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Bombs...the new one-hit wonders

10 replies · 2,531 views · Started 30 May 2007

Yet another very minor detail that has gone unnoticed!
Everone should know by now the *bomb-aquamentis/blue darknut tactic*-and if you don't, well i'm not going to tell you.

...again this is broken (at least since 254 anyway) and I still can't believe no one has noticed.

P.S. started playtesting my quest and it doesn't matter to me which build to use. *hint* if there was a 329 fix i could "bug hunt" also ;P

PS #2 -329 is unplayable 😉

? I'm not sure what you're talking about.

Is this in 1st.qst, or a custom quest? If the latter, does turning on "correct bomb-darknut interaction" solve the problem?

Why is it unplayable?

You cant use bombs in 329 period. Not even with cheats. Makes it kinda hard to play quests that way. (I read you fixed this)

Is this in 1st.qst, or a custom quest? If the latter, does turning on "correct bomb-darknut interaction" solve the problem?

Alright, your gonna make me say it huh. Aquamentis, blue darknuts, and MANY other enemies pre-211+ you used to be able to kill with a single bomb, (They're even great for super darknuts BTW) becase you could deal multiple hits with them. Well... two to be exact.

I design quest difficulty based on this kinda stuff as i'm sure their are others.
It is a pet peave of mine when people give bad ratings to good quests because they are "Impossibly hard" but simply require more advanced tactics than button mashing to beat.
Uhhh...sorry bout that. -it just makes me mad, thats all ;P

You cant use bombs in 329 period. Not even with cheats. Makes it kinda hard to play quests that way. (I read you fixed this)

I fixed a related bug involving Super Bombs, but missed this one because it only affects old quests. Fixed.

Aquamentis, blue darknuts, and MANY other enemies pre-211+ you used to be able to kill with a single bomb, (They're even great for super darknuts BTW) becase you could deal multiple hits with them. Well... two to be exact.

This was a bug that was fixed by DN many betas ago. I've added a quest rule, Long Bomb Explosion Duration, which you can turn on for your quest if you want to restore this (buggy) behavior.

I must be going insane, cause i can't find that quest rule at all. I know in the original NES zelda you can't do this bomb trick, but i cant remember a zc build where you couldn't.
I was searching and saw _L_ hit this in b13...and i've officially lost it:scared:

EDIT: hehe...I see it now. It just got added to the log.

Dark Nation wrote:Um, shouldn't that be an item/weapon variable instead of a quest rule?

I would have but can't; L already used both available variables (for fuse length and # of remote bombs that can be on screen.)

Well, I'd sort of changed my mind halfway through that last post, but whatever. (For what it's worth, I'm at a bit of a loss to think of what else to use that flag (or flag 2) for. Any ideas?)