I imagine there are other combo types that don't function on an FFC, but Block All is one I've just encountered. That's a shame. I was hoping that a boss could protect itself with a shield, but attacks go right through Block All on a moving FFC.
"Block All" combo tyle doesn't work on an FFC`
Fixed, but I have a followup question:
Collision detection between block combos and weapons seems really bad to me, even on normal combos - weapons can easily graze the top portion of a block combo, and will be blocked well underneath of what you would consider the bottom of the combo. Try it with sword beams in particular and you'll see what I mean. Is this behavior intentional?
Specifically, it seems that collision detection is performed between the combo and the upper-right corner of the weapon sprite instead of the sprite's center. Is this intentional?
Update
C-Dawg wrote:"Block All" combo tyle doesn't work on an FFC" - Fixed