Ladies and gentelmen, boys and girls. Step right up and witness the eigth wonder of the world. Tremble in fear as the Gleeok approaches. Amaze and bewilder at the confusing sight of a suicidal exploding Gleeok. Watch in horror as Zquest crashes!
The amazing exploding Gleeok!!!
Could you please link me to an example quest?
Ah! what I meant to say was ZC crashes. This ones strange but I seem to have isolated it. This will occur always but only when there are 'layered' gleeoks on a screen. For example; set enemies to Gleeok 1,2,3,4 to make it 10 headed. Then after about 10 sec, Kaboom!!! then if you attack it, it crashes. ;P
BTW-This happened in 2 more quests and with unchanged enemy editor functions.
Anybody reads this and has 319 check it out. If only for its shock value.😊
A similar bug was appanently in 318, based on this screenshot:

Quite an unusual situation...
Remarkably, ZC didn't crash, and I could continue attacking the remaining head. Apparently, the good head go hooked on the dismembered head and would get dragged along with it, but the head would continue breatheing fire.
Notes: Was in 318
Enemies were a 2 headed fire Gleeok and a 1 headed fire Gleeok. The single headed Gleeok died first I think.
The battle lasted longer than 10 seconds and no Gleeoks exploded on their own.
These bugs are my fault; I'll fix them in a minute. (Although the buggily-attached fire gleeok head is kind of cool 😊 )
Fixed in the next build.
I suggest that bugs considered to be "Cool" or "Intriguing" be preserved somehow.
If I get bored of fixing bugs I'm honestly tempted to add a "# of attached Gleeok heads" field to the item editor.
Or expand the neck tiles by x length, making them many tiles long, 😃
Anyway this was the funnest bug ever(minus the crashing part)
-Died!