The Gleeok behaves badly when you move it around the screen with a script. I have a script create a Gleeok, and the Gleeok is supposed to move around the screen with the FFC (enemy ghosting). What actually happens is that the Gleeok's first head moves with the FFC and the rest of the creature behaves normally. Even when removed, the first head continues to move around according to script.
Enemy Movement and Gleeok
This sounds pretty tricky.
CreateNPC() returns a head instead of the main Gleeok body: Fixed.
Gleeok heads do not move in sync with the body: This one was much trickier. I think I've correctly recoded the heads & neck to always move relative to the Gleeok body, but please let me know if anything appears glitchy.
Awesome, I'll check it out in the next beta.