Well, is there? I can imagine it's possible with the new item editor!
For my new project, Link's Vacation, there are no shops, so I decided to make rupees the only resource. Arrows already use rupees without the true arrows rule. Things that use magic should be able to use rupees instead. But what about bombs? Is it done the same way as arrows?
Well...
* first give the player the L4 Bomb Bag in Init Data.
* then give the bombs a magic requirement.
* then check the "Use rupees instead of magic" flag.
Well that works too...
Will that work with super bombs too? As in, "you can collect the items separately?"
I'm really mad at myself because I did about an hour of work without saving. And then ZQ crashed. It happened in the buggy as heck subscreen editor.
Currently, there's no way to give Link unlimited Super Bombs. So I'll add an option for the Bomb Bag family.
Oh pshaw. Script it up. Just have a script monitor when Link uses a Super Bomb and give him a new one.
Too late! I already added it!
C-Dawg reminds me of a VGCat Comic I saw
"So what do you say? Slap a script on there and we're good to go!"
"I think it'd be better to hard code it into Zelda Classic."
"Whats that? Write a script! Scripts cure everything!"
The point is, not everyone knows how to script, so its not very helpful to tell them to write it up when they don't know how. Not everyone here went to college for computer programming, or even have an introduction to C++
he may have been making the suggestion to the developer ;p