When your chargin up for a spin attack you can't move perpendicular to the direction you face. You also can't move during the hurricane spin attack.
Also, when you try to place the new items in the subscreen(under the scrolls) ZQuest crashes.
286, I believe.
I believe without "Z3 Movement" checked (or one option dealing with Link's movement, but not animaion) Link could not move perpindicular. Still a bug, but it can be circumvented. Confirmed in any case.
Do any of the other developers have any idea why this is happening? Because I'm honestly stumped.
im pretty sure it requires a fair bit of recoding to make link walk differently without Z3 movement on.
Fixed in the next build.
The problem was caused by a rather subtle compatibility hack to Z1 movement: notice that if you move in a certain direction, then switch directions, Link's position snaps horizontally or vertically to a coarser grid, depending on the original direction of motion. For instance, if you move up, then turn left, you'll see Link jump a few pixels either up or down, since when moving left or right, Link snaps to a horizontal grid.
The problem while charging, then, is that Link keeps facing the same way, say, up, while moving left, and so Link becomes transfixed on his original x position.
so it was stopping him from snapping to this grid thus also preventing him from moving across?
No, it *does* snap Link to the grid, so whenever Link tries to move off of the grid (by moving perpendicular to the direction he's facing), ZC pushes him back to where he was.
so there are say 2 grids? a horizontal one and a vertical one, and the grid that is currently active is based on the direction your character faces?
and now you changed it t\so that if you charge your sword both grids are active together? ;P