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OMG, Sony aren't making as much money!

40 replies · 8,133 views · Started 17 May 2007

Amaster42 wrote:And of course TP wasn't what you all wanted, because everyone expected another OoT, and when your standards are impossibly high, everythings a dissapointment.

No, I didn't expect another OoT. I didn't want another OoT. TP basically *was* OoT. I wanted something new. TP was stale, I've played that game 4-5 times already.

And I think the reason why a lot of Wii games don't seem fresh is because they aren't even Wii games. Super Paper Mario was originally a GameCube game, and a lot of the other games are just GameCube games with Wii controls tacked on. I would feel a lot better about buying the Wii if there was an original game or two out for it.

Twilight Princess was entertaining, and had a lot of things going for it, but it could've been so much better. I really think it had the potential to best OoT. But, it is easily the worse of the 3D Zeldas.

vegeta1215 wrote:Twilight Princess was entertaining, and had a lot of things going for it, but it could've been so much better. I really think it had the potential to best OoT. But, it is easily the worse of the 3D Zeldas.

I'm sort of afraid to ask, .. but .. on what scale is this judgment being made? o.o?

ShadowTiger wrote:I'm sort of afraid to ask, .. but .. on what scale is this judgment being made? o.o?

I'm must agree, how could it be the worst 3-d zelda? I can't see that happening. It ties with Majora's Mask as #2 3D Zelda gam in my mind. :kitty:

mrz84 wrote:I'm must agree, how could it be the worst 3-d zelda?

Because it didn't really bring anything new to the table. As much as a lot of you hated the sailing in Wind Waker, at least it made the game different.

I think one of the big problems for me was the linearity of the dungeons. You have this big dungeon, but in the end through their placement of keys, switches, and treasures, you pretty much are forced to go through the dungeon on a certain path. That gets boring.

Cloral wrote:Because it didn't really bring anything new to the table. As much as a lot of you hated the sailing in Wind Waker, at least it made the game different.

I think one of the big problems for me was the linearity of the dungeons. You have this big dungeon, but in the end through their placement of keys, switches, and treasures, you pretty much are forced to go through the dungeon on a certain path. That gets boring.

I actually liked sailing around. Helped kill time between figureines before I decided to get the Song of Passing.

As for the big dungeon and such, I guess I have to agree that it does get kinda boring doing one single path all the time, though it does help you memorize it so you can try to see how fast you can go through the game. :kitty:

I agree. I liked the sailing and treasure hunting. But a lot of people bemoaned it.

And even though the dungeons in WW were also largely linear, they felt a lot more inspired. There was something fun and unique about them that the ones in TP lacked. Don't ask me what exactly, as I can't quite put my finger on it.

You know, back in the SNES days, my vision for the future of gaming was that in the future, with better systems, we'd see larger and larger 2D adventures. I was content with the graphical style, and wanted to see people make advances in how much content they could make.

It seems the developers are just interested in making prettier graphics with each iteration, and the substance takes a back seat. I think this focus on visual over content has discouraged the people who can make good content from gaining much influence in the game companies. People just don't know how to make good scenarios anymore, and that's what's wrong with a lot of the newer games.

I maintain that the Zelda style of play has much more untapped potential. It's just being clumsily wielded by the current developers.

Glenn the Great wrote:You know, back in the SNES days, my vision for the future of gaming was that in the future, with better systems, we'd see larger and larger 2D adventures. I was content with the graphical style, and wanted to see people make advances in how much content they could make.

I know exactly what you mean. I'd take a game with the original OoT or LTTP engine if it had a constantly expanding adventure, or a living community. I'd take Super Mario Kart if it featured online play and new downloadable tracks. Instead we get the same games, just prettier.

And I'm not all into being a completionist and seeing how fast I can get through a game. There should be better reasons for playing through a game after you've beaten it. I'm not going to waste 20 more hours collecting heart pieces and bugs, because it gets me nothing. No extra ending, no special item, nothing.

I'm glad to know that I'm not the only one who enjoyed the sailing in WW. It really was fun... I also got a blast out of exploring the islands. I just wish there had been more/bigger islands to explore. Really, I found myself disappointed with Twilight Princess, if only because it didn't seem there was really much to explore beyond the beaten path. I kept hoping there would be new areas to explore, ones that weren't crucial to the game, but there was nothing. *sigh*

mrz84 wrote:I'm must agree, how could it be the worst 3-d zelda? I can't see that happening. It ties with Majora's Mask as #2 3D Zelda gam in my mind. :kitty:

For me, the charm is not there, and that's what makes a Zelda game to me. Thank goodness for Midna though - she is one of the few redeeming things about that game, but her charm along is not enough.

Personally I think Nintendo just got lost in trying to make this huge game that was supposed to be better than OoT, and forgot what Zelda is about. Zelda is not about dungeons, it is about character and personality. Wind Waker, despite it's downsides (few dungeons, sailing can be boring etc), has so much character and personality.

Glenn the Great wrote:You know, back in the SNES days, my vision for the future of gaming was that in the future, with better systems, we'd see larger and larger 2D adventures. I was content with the graphical style, and wanted to see people make advances in how much content they could make.

I know it is not quite the same as a "regular" Zelda game, but Four Swords Adventures of the Gamecube is so much fun and touches on your ideas. It can be played alone, but it is a blast with others.