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EnemSet Import/Export

5 replies · 2,279 views · Started 17 May 2007

Once the enemies are "re-jiggered", can we have an EnemSet Import/Export?

It would be just like any other import/export but would pertain solely to enemies.

I was just thinking this yesterday. That'd be friggin sweet!

P.S. I get sad whenever I try to copy/paste in the enemy editor.it's only a minor thing...just wonderin...

Both enemy and item import/exporting sound entirely reasonable.
I'm not sure about copy/paste; I'll need to look at the GUI code.

Yeah, it's a shame more things aren't copyable/pastable within ZQuest. There are a lot of wonderful uses for it. (Dmap editor, String editor, Shop editor, Item Editor, Enemy Editor, Script Editor, etc.)

If worse comes to worse, perhaps the copy/paste feature could be the operational slang for a very quick user-unnoticed import of the previously copied slot and an actual export into the currently highlighted slot. Something's gotta keep track of what's highlighted, so...

lol I just said a whole lot of nothing.

The script editor does have copy-paste. 😊
A global ZQuest clipboard would be pretty nice; it's another one of those features which is perfectly practical to implement but would take a lot of time.