When you pick up the triforce, it makes the sound effect of picking up a normal item, and then it does not refill your life.
Malfunctioning Triforce
This has already been reported, but can you point me to a quest that experiences this bug? Triforce works fine in my small test quest.
http://bigjoesquests.googlepages.com/triforce_knight.zip Here is the quest in which that happens.
In the item properties of your triforce, you've set "Level" to 0. An undocumented feature of the triforce is that it only refills life and magic if its level is positive :shrug:
Well, I certainly didn't modify it myself. I guess it was a problem from changing versions. Apologies.
I've looked at the loading code, and it seems that Triforce pieces default to level 1 (refill) and the Big Triforce defaults to level 0 (no refill.)
I'm not sure what the Big Triforce is suppose to be, but if you were using it instead of triforce piece in your quest, that may be the cause of your problem. Otherwise, it's an artifact of importing a quest from an older alpha build, as you said, and shouldn't be a problem when starting a new quest or loading quests from official betas.
Sorry for the confusion; we really really need a detailed manual of all the millions of "features" hidden in ZQ.
Is the Big Triforce what shows up after Ganon is defeated? It sounds like that is the case because in Z1 you do not get a life refill when you pick up the Triforce Ganon leaves behind and it has always worked correctly like that in ZC as far as I can remember.
Ah, that must be it. Thanks.