Got a few questions if anyone has some time to answer them.
1. I've been using room state carry overs and I would like to know if you can make a trigger switch make a sound effect like when you push a block to reveal a staircase.
2. Are the blue, red, gold ring messed up in build 278? I can not seem to start with a ring... They may just need more time with the new enemy and item editors..
3. Can you make a trigger permanent until you leave a dungeon? I have caves and such where you kill guys to make rocks dissappear to move to the next room but if they respawn on your walk out you are stuck... Currently I just put a switch on the other side. I want them to have to refight those rooms if they leave the cave/dungeon and come back.
Thanks for any help in advance.
2) Does the Dmap your room is in have a level number higher than 0?
Not sure which question that is in response to but all of my non-overworld maps have a level assigned to them. Thank you for the response.
It was assigned to number two, which has spontaneously dissapeared 😕
For number three, either use an interior map type instead of dungeon, or click the "Treat as Interior" screen flag.
To Amaster: that makes it permanent for the rest of the game as far as I am aware. I only want it permanent until you depart the cave. If you re-enter I would want the player to re-hit the switch or whatever trigger.
To Joe123: I had to put learn slash technique in a cave. Some reason it wouldnt work in an interior room only a special item cave. After i fixed it i removed it from the list.
Thank you for the responses.