Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Platformer/Jumping

4 replies · 1,348 views · Started 10 May 2007

Ok, I'm thinking of making a platformer using ZQ, but is there a way to change the up tiles so you come down after a certain amount of time. If not, is there another way to do jumping?😕

In the newer betas, make roc's feather a selectable item. Then, on the screen you want to be 2D, go to screen data and their should be a falg called side-view gravity.

If you need help on making roc's feather selectable, open the subscreen editor (quest-misc.-subcreens) and edit the active subscreen. Right click on the item box and click properties. Change the y value to a bigger number. Then do new, current item, put it in the box, and select type as roc item. Then change the up down left and right values of baordering items to move to it. I can be more specific in you need me to.