Well, just boot up 1st.qst and see for yourself. For some reason, you seem to start with "A" keys. I tried to test out my ability to open doors, but as soon as I entered Dungeon 1, my key count changed to zero. I got a key and then left, and on the overworld I was back to "A" keys. I tried loading up a custom quest from an older build, and there too I had "A" keys. If I had to guess, I'd say that I have a power 0 magic key, but either way, it's a problem.
Do I have the magic key?
AmazingAmpharos wrote:Well, just boot up 1st.qst and see for yourself. For some reason, you seem to start with "A" keys. I tried to test out my ability to open doors, but as soon as I entered Dungeon 1, my key count changed to zero. I got a key and then left, and on the overworld I was back to "A" keys. I tried loading up a custom quest from an older build, and there too I had "A" keys. If I had to guess, I'd say that I have a power 0 magic key, but either way, it's a problem.
Yeah, I saw it too. Confirmed.
thats weird cause it does not happen when I load my custom quest! Nor first quest.
This might be related to the "Item classes randomly switch" bug.
EDIT: Also for bombs, I had "A", but couldn't place any
majoras_wrath wrote:This might be related to the "Item classes randomly switch" bug.EDIT: Also for bombs, I had "A", but couldn't place any
I don't think this has anything to do with the Item Classes switching randomly. I believe this is just a different bug in build 278.
Definately weird. At one point I had 255 bombs, then somehow back down to 8.
Ah! This is but a simple game logic error. Fixed!
P.S: Did you fellows know that you can now make level-specific magic keys?