Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Do I have the magic key?

6 replies · 1,270 views · Started 08 May 2007

Well, just boot up 1st.qst and see for yourself. For some reason, you seem to start with "A" keys. I tried to test out my ability to open doors, but as soon as I entered Dungeon 1, my key count changed to zero. I got a key and then left, and on the overworld I was back to "A" keys. I tried loading up a custom quest from an older build, and there too I had "A" keys. If I had to guess, I'd say that I have a power 0 magic key, but either way, it's a problem.

AmazingAmpharos wrote:Well, just boot up 1st.qst and see for yourself. For some reason, you seem to start with "A" keys. I tried to test out my ability to open doors, but as soon as I entered Dungeon 1, my key count changed to zero. I got a key and then left, and on the overworld I was back to "A" keys. I tried loading up a custom quest from an older build, and there too I had "A" keys. If I had to guess, I'd say that I have a power 0 magic key, but either way, it's a problem.

Yeah, I saw it too. Confirmed.

This might be related to the "Item classes randomly switch" bug.

EDIT: Also for bombs, I had "A", but couldn't place any

majoras_wrath wrote:This might be related to the "Item classes randomly switch" bug.

EDIT: Also for bombs, I had "A", but couldn't place any

I don't think this has anything to do with the Item Classes switching randomly. I believe this is just a different bug in build 278.

Ah! This is but a simple game logic error. Fixed!

P.S: Did you fellows know that you can now make level-specific magic keys?