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278: Light force crashes game.

2 replies · 1,216 views · Started 08 May 2007

If you pick up the light force (level 4 magic ring), ZC immediately crashes.

If you start with it in the init data, ZC crashes as soon as the beginning-of-quest fade-in finishes.

Looking at it just lying there on a screen is perfectly okay...you just can't actually get it. 😛

...THE INVENTORY CAN'T HANDLE IT!!! IT'S GONNA BLOW!!! *runs*

Darn!

I don't get it. All I did was make it run


game->set_magicdrainrate(0);
when you collect it. And there's no place in the code where magicdrainrate is a divisor...

Little help?

No, but there's code in the game loop which updates your magic once every misc2 frames, and misc2 for the Light Force is 0.
Fixed in the next build.