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More again :P Color errors

14 replies · 3,903 views · Started 07 May 2007

Here we go again. Still using 2.11.b6

1: Building a dungeon with PLUX tileset. I have a waterfall animated tile coming out of a "statue's mouth", but when I put it on a different layer, it turns out that parts of this animation turn different colors (1 may be correct color, but 2 and 3 are wrong.)

2: Link Tile Modifiers. I don't know where to change this so that, when I gain a new shield, link doesn't start picking wrong animations. Where's that option at?

Link Tile mods are under the info for the item in question. Just set the number for the number of tiles forward/back that the new sprites are.

Amaster42 wrote:Link Tile mods are under the info for the item in question. Just set the number for the number of tiles forward/back that the new sprites are.

I apologies. This makes little sense. See, I can't Find where to set the number. That was my problem.

Joe123 wrote:go to graphics-> Sprites -> item and the box is in there.

Bless you. Finally understand what you guys mean.

Alright. Now for #1... and which sprite do I need to grab for the magic meter?

the magic meter is under Graphics -> Sprites -> Weapons/Misc., and its the 'MISC: Magic' entry (or possibly MISC: Magic Meter).

Joe123 wrote:the magic meter is under Graphics -> Sprites -> Weapons/Misc., and its the 'MISC: Magic' entry (or possibly MISC: Magic Meter).

I found that, but which sprite do I need? I know magic is turned on, but I don't get anything showing up.

It's the one that looks like... well, a magic meter.:googly:
Make sure the rule 'use magic' is turned on and go to initial data and set magic containers to 9.(for testing purposes)

Gleeok wrote:It's the one that looks like... well, a magic meter.:googly:
Make sure the rule 'use magic' is turned on and go to initial data and set magic containers to 9.(for testing purposes)

well... yea, but there's a sprite which shows the 1/2, an empty bar, ... , a full bar, etc.
No real matter. It still doesn't show up on any of those...

yes, max is at 8 and it is turned on.

Alright, I get it. 8 is the max. I never use magic in quests, so I wouldn't know that. my bad. :P
So to answer this fully would be: Graphics-Sprites-Misc-misc. magic set to tile 628. it's the one that looks like 1/2, and there should be a row of tiles that look like a magic meter immediately following. If you somehow erased these open new quest(default) Export tiles-open "your" quest- go to Graphics-tiles , click "grab" scroll down to tile 628- click that then hold shift and click on the last tile you want to copy. Click "ok"

Gleeok wrote:Alright, I get it. 8 is the max. I never use magic in quests, so I wouldn't know that. my bad. :P
So to answer this fully would be: Graphics-Sprites-Misc-misc. magic set to tile 628. it's the one that looks like 1/2, and there should be a row of tiles that look like a magic meter immediately following. If you somehow erased these open new quest(default) Export tiles-open "your" quest- go to Graphics-tiles , click "grab" scroll down to tile 628- click that then hold shift and click on the last tile you want to copy. Click "ok"

alright, that answers the where. Now the "why it doesn't show up" is still up for grabs.

Under the DMap data, is there an option to change the subscreen somewhere? If so, set the passive to "Magic Enabled"

eh, maybe I just need to pick a different beta.

Aaaanyway, here's an image of problem 1, since no one has touched on it.

User posted image