Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Digdoger ignores solidity.

7 replies · 1,868 views · Started 06 May 2007

I don't know weather this is a bug, or just somthing odd replicated in the spirit of the original, but Digdogger kids(and maybe the large, I haven't checked) just walk all over solid objects, including walls, which looks...wierd, to say the least.

To my knowledge, both in the Original Zelda, and in ZC, Digdoger always walked through solid objects.

Almost all the bosses (Aquamentus, Manhandla, Gleeock, Digdogger, Ganon ignore solid tiles, it's just the way they're built and I doubt it could be changed easily.

The real bug here is that ZC doesn't render shadows beneath Digdogger and kin.

(Because they're airborne!)

_L_ wrote:The real bug here is that ZC doesn't render shadows beneath Digdogger and kin.

(Because they're airborne!)

Wait wait wait wait.....

Since WHEN can giant evilly magical urchins FLY? 0_o