I don't know weather this is a bug, or just somthing odd replicated in the spirit of the original, but Digdogger kids(and maybe the large, I haven't checked) just walk all over solid objects, including walls, which looks...wierd, to say the least.
Digdoger ignores solidity.
To my knowledge, both in the Original Zelda, and in ZC, Digdoger always walked through solid objects.
Well, is there any way to give it the option not to? It's very annoying.
Almost all the bosses (Aquamentus, Manhandla, Gleeock, Digdogger, Ganon ignore solid tiles, it's just the way they're built and I doubt it could be changed easily.
The real bug here is that ZC doesn't render shadows beneath Digdogger and kin.
(Because they're airborne!)
To do what you are wanting to do, set the combo types for the wall combos to be "No Fly Zone".
_L_ wrote:The real bug here is that ZC doesn't render shadows beneath Digdogger and kin.(Because they're airborne!)
Wait wait wait wait.....
Since WHEN can giant evilly magical urchins FLY? 0_o
Magical, remember? 😛