As the title suggests, the neck of Gleeok Lv2 is messed up when playing a quest. Instead of the neck tiles, it seems to be using some of the normal Gleeok's tiles from here and there.
But yeah, a fixed Gleeok Fire neck in the near future would be nice. 😊
I've been seeing this ever since I first started checking these betas for any bugs... 😞 But, if you copy the Fire Gleeok tiles over the unused Normal Gleeok tiles, that may fix the problem, as that's important if you don't want any glitches to happen.😉 (Even though I'm not entirely sure this is the problem. I may have read a note in a previous new enemy tiles list wrong.)