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'Sup

14 replies · 3,164 views · Started 29 March 2007

Well, I just got equippable scripted items implemented today.

Enemies still forthcoming, though only bosses and a few others remain.

How's that La-Mulana video playthrough coming along?

(La-Mulana, by the way, has had an... interesting effect on my perception of Zelda level design. Expect this to filter into NeoFirst.)

I still need to finish that, thanks for reminding me. I actually have up to segment 14 done, just been too lazy to upload and write about it.

Good to see ya back. I'm still buggin for custom item classes and bigger custom enemies. Same ol same ol.

Hey, L, does that equippable item script thing function for the item class thingy I want?

Was the changelog made when you were actively developing? I think it was.... well, in any case, I think Beta 18 is right around the corner.....

Soon! But right now I'm fixing the item editor so that you can make multiple swords and potions and things.

_L_ wrote:Soon! But right now I'm fixing the item editor so that you can make multiple swords and potions and things.

Yes! I'm sure a lot of people have been waiting for that! I tried making a green potions, a red one, and blue but when I picked up one potion, I would always have 2 of the same! 😞

_L_, make sure you make checkboxes for Link's actions (like slash and stuff. You know, how he uses the item). I don't see any point in making the script do all that. >_>

Alpha went out the window a while ago..... We should've at least had Beta 17 by now.... oh well.

Just for the hell of it:
_L_, please, no more features, no matter how small. Finish the stuff on your to-do list. Save new stuff for 2.6 and beyond. Actually, 2.5 zoomed by a while ago. The next stable version should be 2.6 now....