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Build 254- TLoZ inconsitency- Items do not vanish when subscreen is opened

7 replies · 1,711 views · Started 26 March 2007

Some might consider this good, but it's not. I am currently playing TLoZ on my Wii's Virtual Console. It is the same as the NES version, and I just noticed that when I open the subscreen, whatever is on A and B vanishes. They reappear when the subscreen is closed. ZC does not do this, not even in 1st.qst. Thus, this is a Z1 inconsistency.

...could this be a problem with the virtual console?

If we implment this bug(Bet you never thought you'd say that), do we also put in the "Enter-Exit-Enter first dungeon->Unlocked door bug"?

pikaguy900 wrote:Some might consider this good, but it's not. I am currently playing TLoZ on my Wii's Virtual Console. It is the same as the NES version, and I just noticed that when I open the subscreen, whatever is on A and B vanishes. They reappear when the subscreen is closed. ZC does not do this, not even in 1st.qst. Thus, this is a Z1 inconsistency.

I will check with both the ROM and GBA versions that I have to confirm this.

I wouldn't rely too much on the VC games as they have been altered.

(Hopes Starfox64 will be on it soon.)

Amaster42 wrote:...could this be a problem with the virtual console?

If we implment this bug(Bet you never thought you'd say that), do we also put in the "Enter-Exit-Enter first dungeon->Unlocked door bug"?

Ummm.. Yes, because that was a bug in TLoZ, and so not having it in would make ZC's first quest be inconsistent with TLoZ. :O

I think it was a similar bug. I believe that the ZC bug was that if you warped into a dungeon, the south door of the entrance screen would automatically be open.

The A and B items now disappear when you bring down the subscreen in 528, so is this then "fixed"?