This hopefully shouldn't be that hard to implement. I've been meaning to request it for a while now.
"Secrets->Item"
Pretty much the item doesn't show up until activate the secrets on the screen.
Watcha think?
This hopefully shouldn't be that hard to implement. I've been meaning to request it for a while now.
"Secrets->Item"
Pretty much the item doesn't show up until activate the secrets on the screen.
Watcha think?
I second this.
But what if Enemies->Item is also on?
allow for 2 items on a screen? one affected by one option and the other affected by the other option?
Logically, if both "enemies=>item" and "secret=>item" is on, then the item won't appear until any killable enemy or secret flag is on the screen. Not?
CastChaos wrote:Logically, if both "enemies=>item" and "secret=>item" is on, then the item won't appear until all killable enemies are dead and the secret flag is triggered
fixed.
Er ... Yeah. :blah: It's an either-or sort of thing. Whichever happens first, that's when the item will appear. If the other flag gets triggered, then, because the item is already out there, nothing would happen. Logically speaking, of course.
EDIT: I didn't actually misread it. I was just extrapolating on the wrong idea. :blah: :laughing:
9,999th post. ^.^ *Screenshot* 3/21/07 8:59 AM Wednesday Morning.
i myself meant both objectives needed to be fulfilled for the item to appear.
Wow....this got a pretty good response.
My two cents is that if both flags were checked, you'd have to both kill the enemies and activate the secrets.
exactly 😊