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New Mirror Robe attributes faulty?

6 replies · 1,993 views · Started 15 March 2007

In IOTW, in level B, you could beat a mirror robe without a mirror shield by having him cast his magic (or magic from your wand) into prisms and a network of mirrors that send the bolts in an endless loop. The mirror robe takes damage and eventually dies, thus you beat him without a mirror shield.
That was in beta 183, long before the enemy editor and this complete revamp/overhaul of enemy hard-coding. Now, we are doing something similar in Lost Isle, but instead of stationary mirrors, these are MOVEABLE mirrors you can push around that CAN reflect or prism out magic to attack enemies. Well thing is, the mirror robe doesn't seem effected anymore by this type of magic reflection. So how can you make this work again where it did it so perfectly before?

I just checked it in 2.10 and reflected enemy magic isn't killing enemies there, either. I will need to check some older code at home tonight.

In the current enemy editor, there isn't an "Ignores Weapons Except Reflected Magic/Beams" enemy flag. Fortunately, such a flag is forthcoming.

Yes, because without this particular feature, we can't really get this awesome idea to work, and it'd be awesome if we could. Especially since it was AT ONE POINT, doable and viable to make this type of enemy 'puzzle.'

Of course, this fix will only arrive when most of the other enemy tweakings are finished.

okay, good, we will definitely be utilizing this feature then. Because as it stands, IOTW is unbeatable right now since the mirror shield is a required item to beat the quest and requires you to beat a mirror robe in the unorthodox way to get the shield.