Hmmm... I think the "blue leever bugfix" back in 219 needs to be reviewed, because now various screen enemies are spawning sequentially instead of simultaneously (Peahats), and vice versa (Octoroks).
Enemy spawn times are wrong
I thought the game was just being really laggy...
Well, I was paying careful attention to my play in b254, and I can say with certainty that Octoroks, Keese, and Lynels are spawning sequentially. I'm not entirely sure what's supposed to happen, but enemy spawning in general seems to go slower than it should be, and stuff spawning sequentially when it should be simultaneously might account for that.
EDIT: Wow, Red Wizzrobes are doing it too, and it's REALLY weird! Well, actually, it would be cool if the simultaneous versus sequential spawn choice found its way into the enemy editor since, well, Red Wizzrobes appearing and firing in sequence is pretty cool.
AmazingAmpharos wrote:EDIT: Wow, Red Wizzrobes are doing it too, and it's REALLY weird! Well, actually, it would be cool if the simultaneous versus sequential spawn choice found its way into the enemy editor since, well, Red Wizzrobes appearing and firing in sequence is pretty cool.
Heh...there are actually already some older quests, made in older ZC versions, that do this as well. I think they set the enemies to "enter from sides" on the screen containing the Wizzrobes. I know Nightmare's "New Quest" does this with Zoras while you're crossing a bridge just past the level 6 entrance...
Kinda annoying when there are 10 of those guys in the room...you don't have the luxury of only having to keep track of one row and column to stay out of; instead, you have to keep moving to try to keep them from gathering into a bunch that shoots at you almost nonstop. 😮dd:
...lol, could you imagine the frustration of having 10 desynced Wind Wizzrobes in the room right before the boss? 😛
The last time I tested Build 254, I noticed that the Digdoggers were spawning sequently instead of simultaneously.
Fixed for now. We probably need to make a spawn type setting for enemies. Simultaneous/sequential