Glenn the Great wrote:I know that things are different in Advance, but here are my thoughts considering the SNES version.AtmaWeapon is the best sword in the game because of the damage it does. Once you reach a high enough level, the Illumina would do 9999 also. At that point, you take the stats. Lightbringer sounds clearly superior at Level 99.
I'm not exactly looking forward to the new fights though. I watched a YouTube video of a fight against the Kaiser Dragon, and it was pathetic. The poor creature can't stand up against just a few 8 hit AtmaWeapon combos. He was dead before he even hardly got to do anything.
And what is up with that Barrier Change crap? At that point in the game, only idiots are still using elemental spells.
He is a big disappointment.
If they did this correctly, he'd have more than 10 million HP, and he needs to make generous use of Ultima. I'd also like to see a lot of Whirlwind action. He also should buff himself in every way possible at the outset.
Also, he needs Reflect and on Dispel he needs to rebuff. As people who played the new content in FF4Advance know, reflect greatly screws over Lightbringer and other weapons that can cast a reflectable spell.
I havn't gotten that far yet, so I don't know. But I've heard a lot of reports that he is hard. Either way, after you beat him you can go back and fight Omega Weapon in his place.
I have gotten through most of Dragon Den though. Some of them are not that bad, others are crazy annoying. For example, the new Skull Dragon frequently turns members to zombies, and uses an ability that will cast every status effect on many (or all!) party memebers, which basically leaves you with a muted confused imp with doom numbers over his head. On top of this, he hits decently hard (2000-3000 per hit, usually twice in a row) and he cannot die until you drain all of his mana. You have to Rasp him to death. It's crazy :P
Earth Dragon requires all members to have Angel Wings because he will dispel Float (but the wings prevent this) and then instantly fire off several earth spells rapid-fire that hit like a truck. He's easy enough with Angel Wings on though, although if you don't kill him fast enough he will enrage and hit everyone pretty hard with physical attacks (like a Berserk).
Red Dragon was weird - he goes rapid fire, balls to the wall, all out on you with stong attacks. But after awhile he just dies. At the beginning of the match it says he sacrified his life energy for power, so you basically just need to outlast him to win. He wasn't hard. Ice Dragon actually splits into three Ice Dragons. Not hard but neat.
Really the hard part of that dungeon is that most normal enemies have instant death attacks, hit like a truck, and cast annoying debuff spells (ex: there is one that will cast a spell and say "Protect me!" and then that character will block almost every attack against her until either one dies... some attacks like omni-spells - such as Ultima - and Jumping, Throwing, etc are not effected by this though). The worst is Blaster which many have and that can wipe out your entire party in one cast if it doesn't miss.
Oh, and on top of that this is a 3 party dungeon so none of your parties are really optimal. But I did find a nice cheat - make Mog his own party by himself and put Moogle Charm on him. He can explore, stand on switches, etc for you. Then make one power-house party and one "ok" party with a ward bangle. The powerhouse party fights all dragons and does most of the work. The "ok" party is only occassionally needed to step on a switch, but for at least most of the early dragons you only need two parties (so Mog works great).