In my recent quest I have a need for dmaps over 30.
The ones I made for talking guys and cutsceens don't work because the string doesn't appear and you don't get the sound of the guy appearing.
The last one that worked was on dmap number 30. After that, they were on dmaps that were assigned 31+. The level numbers were set and all. It didn't matter what type it was, because none of them worked.
I'm pretty certain it's not something I did wrong. I have the "no guy room poof" rule turned on if that means anything.
Guys are attached to screens, and not associated to any particular dmap, though, which makes me think something else might be afoot. Could I please have a copy of the buggy quest?
HERE you go. Don't mind the colors. I changed the dmap warp to show you what I mean.
If you run the quest, you see that when it hits that dmap, the guys and strings do not display and the guy appearing sound doesn't happen either. But the others before it do. The only difference is the DMap number.
Also, maybe you can look into the holding up with magic shield issue I'm getting as well. If you try it, you'll see what I mean. 😉
I don't think this is a bug.
On dmap 31 you have the dmap flag "guys appear only in caves" enabled, which does exactly what it says 😉
As for the magic shield bug, in your quest you have the "Expanded Link Tile Modifiers" quest rule enabled, so since the magic shield has a link modifier of -12, the hold tile for link with the shield is 12 tiles less than the normal tile, which is just link standing around. If you turn off the rule, link tile modifiers will only apply to Link's movement and attack tiles, which is probably what you want.
Ok. I didn't even to think to look a that dmap rule. It was defaulted that way then, 'cause I didn't set it.
However, I do want the tile modifiers, so I'll just have to fix that then.