I know this is supposed to be a one time deal. But ever since build 118 the DMap intros have always been reappearing.
It only happens when you continueafter a death or a quit.
Only when you are playing the quest and enter and exit the dmap will this not happen. A reset fixes the issue temporarily.
Well, I don't entirely mind it, esp. for example, if you quit and save during a dungeon, forget what level number it is and what the dungeon was called and it pops up on the screen after reload what level you're playing. Then it actually might be helpful.
Except if you want to use it to get a boss to talk. Then it can get a little irritating.
I have also found that in a certain quest I was playing the intro came up and went away, but did not allow the player to move.
Except if you want to use it to get a boss to talk. Then it can get a little irritating.
Yeah, it can get annoying, I remeber the bosses in LADX did that. :tongue:
I have also found that in a certain quest I was playing the intro came up and went away, but did not allow the player to move.
Well as far as I know, that's been happening since 2.10, so that's nothing new.
Beta Link wrote:Well as far as I know, that's been happening since 2.10, so that's nothing new.
It was in 2.10 but it happened only when the level number is 0. If it's happening under other conditions then it's a completely new bug. Also this was labeled as a fixed bug I believe for the betas (I am sure because I think DN also got it fixed in 2.10.2) so it shouldn't be happening at all.
No. It's not fixed.
It still occurs in the new 2.10.2 and now is occurring in build 233.
yep that freeze bug was fixed a while ago, i guess its back? and uh the intro text was changed to appear every time because if you quit during the text being shown then only the rest of the text will show when you resume.
Would it be too much of a stretch to suggest a check box in the dmap settings for when the quest maker only wants the dmap intro to show up once like the example rocksfan came up with dealing with the bosses? The default can be to have it show every time which I like for level entrances as DFW stated.
erm2003 wrote:Would it be too much of a stretch to suggest a check box in the dmap settings for when the quest maker only wants the dmap intro to show up once like the example rocksfan came up with dealing with the bosses? The default can be to have it show every time which I like for level entrances as DFW stated.
Indeed, or if not that, then at least make this a quest rule like "Show DMap Intros only once".
I've only EVER encountered this dmap freezing bug once, but I was never able to reproduce it again. In any of the betas.
erm2003 wrote:Would it be too much of a stretch to suggest a check box in the dmap settings for when the quest maker only wants the dmap intro to show up once like the example rocksfan came up with dealing with the bosses? The default can be to have it show every time which I like for level entrances as DFW stated.
Or even a new type of string. A Boss string. One that appears as long as the Boss is present, but does not come back once the Boss has been defeated. Or a screen option "String is Boss" that treats it as the same. Instead of having to worry about making a warp into another DMap in order to get the right effect. The Zelda type room comes close, but then there are the 4 fires that come with it. Perhaps a room similar called a boss room that doesn't have the fires.
I dunno, I can recall the freeze bug as recently as b15. It always seemed to happen when I hit the A button while the DMap intro was poping up.
Amaster42 wrote:I dunno, I can recall the freeze bug as recently as b15. It always seemed to happen when I hit the A button while the DMap intro was poping up.
Huh? For me this freeze bug happens when I hit the B button to skip the DMap intro. I thought that bug was only happening to me, but it seems that others have encountered that DMap Intro freeze bug as well.
Maybe it was B button. I know it was a button.
Done and fixed in the next build.
So no quest rules or some such? O_o
yep thats correct petoe, in some beta's skipping caused the message to remain forever.... where as fast forwarding the message usually worked but that also suffered from a freeze bug once.
I must repeat DFW. Will there be a rule or screen option for this now?
rocksfan13 wrote:I must repeat DFW. Will there be a rule or screen option for this now?
I think so. If you check the changelog, it says that there will be a new DMap flag for this. If unchecked, the message appears once. If on, it always appears upon entry of the DMap.
pikaguy900 wrote:I think so. If you check the changelog, it says that there will be a new DMap flag for this. If unchecked, the message appears once. If on, it always appears upon entry of the DMap.
Cool, but did DD also fix the freezing bug? That's way more serious than the text showing more than it is supposed to...
EDIT - Nevermind, I just read the whole changelog bit about this bug... phew. 😉
Yeah, I fixed the freeze bug, fixed the string reappearing when continuing, and made a DMap flag; exactly what you guys wanted, I hope :shrug:
Yeah, after playing with b240 I can confirm that you managed to fix the freeze bug + the the new DMap flag works just fine! Awesome job once again! :thumbsup: