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Leaving Bombs

13 replies · 3,782 views · Started 17 February 2007

Leaving a bomb on-screen, then changing to another screen before it explodes will make the screen go black. EVERYTHING will go black, but from what I can tell, you can still do actions and move around, but there will be no color. This also includes the subscreen

Going through a side-warp (where the colors fade out, then fade back in with the new colors) will reset CSets 2, 3, 4, and 9, but everything else will be black

Going through an Entrance/Exit, or similar warp will fix it completley

Also, this only works with standard bombs. Nothing else does this

bombtest.qst

Also, I should mention this is in beta 16c. Set a bomb, then walk off screen before it explodes. The bomb is set up almost exactly the way it is in Hyrule Fantasy (Where I first experienced this), and I got it to work every time

test in the latest alpha version... build 219... as there may be things they have done since then that they may have forgotten to place in the change logs.

Or they accidentally fixed it by fixing something else. Oh well, as long as it's taken care of

*b* wrote:Leaving a bomb on-screen, then changing to another screen before it explodes will make the screen go black. EVERYTHING will go black, but from what I can tell, you can still do actions and move around, but there will be no color. This also includes the subscreen

I can replicate this (using bombtest.qst) in build 219 -it still happens even if you press F6 and select 'Continue', and even if you reset ZC.

It also happens in 1st, 2nd and 3rd but NOT in NeoFirst, 210test or bs1st - a tileset-specific bug?

Well, there is a quest rule on page 5 called "Bomb Explosions Don't Flash Palette". Turn that on and you shouldn't have the problem. Why the problem exists with that rule off, I have no idea, as I'm not able to reproduce the problem while playing your quest.