Okay, I'd been working on this for quite a while(well, a while in my book at least), and it's at the point where I need external feedback. It's a quest that's meant to be in the style of the 1st/2nd quest in many ways, though I exceed that at times. Notably, only 1st.qst and 2nd.qst items and enemies appear and a slightly modified classic tileset is used, but I was a bit more liberal with stuff like flags and did use a few of the newest features in subtle ways. There's also a postgame dungeon full of custom stuff, but I won't say anything more about that.
http://rapidshare.com/files/59858118/Swordless.qst.html
This was last saved in build 584.
A few notes to those who intend to play:
1. Once you get some bombs, always try to keep a fewwith you. If you get eaten by a Like Like, this will be your only way to escape (Like Likes are rare, don't worry).
2. I strongly advise you to do dungeon 1 first, but I worked to try to make the quest as non-linear as possible. It will, of course, be easiest if you do it in order.
3. The difficulty curve is my biggest concern about this quest. I tried to make it start fairly easy and get gradually harder. The first dungeon should be really easy even without much in terms of means to fight, and dungeons 8 and 9 should be fairly rigorous. I'm constantly looking for ways to improve the quest in this regard.
4. Buy Arrows before you get the Bow.
5. You could consider leaving Zelda there in the end; there may be some sort of hidden 10th dungeon.
So, play away, and be sure to point out any problems be they bugs in the quest(there shouldn't be many) or general problems in the game design. I hope you all enjoy it!
(By the way, I'm pretty sure this version was left unpassworded. If you want it to be any fun, I wouldn't use that fact to cheat, but if you wanted to look at the design in more detail, it's there for you)






