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Bombchu Animation Issue (b215)

18 replies · 3,547 views · Started 11 February 2007

This bug has been around for a while, but the Bombchu's behaviour is now buggy. When Bombchus where first added, they were like Ropes, except that they exploded right away when they touched Link. But now during the last few builds and betas, before the Bombchu explodes, it stops for a while and shows that heart X thingy (the tile #0) and after that explodes. So Bombchus are buggy and I hope they are fixed as they're a really cool enemy.

edit - oh and all my Bombchu tiles are setup correctly so that's not the problem.

This one's still in beta 232.

I know this sounds a bit selfish but it would benefit Lost Isle hugely if this + the fairy bug could be fixed as soon as possible (+ all the new bugs that were born for the new build of course 😛)

From looking at the source code, here is what I can determine about Bombchu behavior:
If they're activated by proximity, they turn into either lit super bombs or lit bombs, depending on the value of misc2. In LI it's set to super bombs.
If they're destroyed in some other way, they turn into lit bombs.
So in LI, in addition to setting up the Bombchu, you must also set up the enemy Bomb and Super Bomb weapon properties - currently they're set to the defaults (tile 0, no animation), causing your problem.

DarkDragon wrote:So does this mean your last obstacle to finishing LI has been resolved? 😉

Well, giving the enemy bombs and super bombs a sprite fixes the graphical issue, but I still hate the delay. 😞 You knw what I said at the beginning of this thread, when Bombchu's were first introduced they exploded instantly when they touched Link. Now there's the delay which has been bothering me... But I understand that's such a small issue that I guess we can call the bug fixed, oh well. 😛

And what comes to obstacles and LI, I don't think there's anything serious anymore preventing LI to be released with one of these newest betas. So that's good. 😊