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Room state carry overs semi-working correctly (build 198)

5 replies · 1,561 views · Started 08 February 2007

They work now if you use the "treat as nes dungeon" screen option, but not if the option is unchecked and the dmap is a nes dungeon as well. Even if the room triggering it is an interior or "treat as interior" option.

It did in the past.

Rocksfan, can you follow up on this?
It's not supposed to work in the way you describe here, so IF it IS working like that, then there is a bug.
Dungeon rooms are Temporary secrets.
Room state carry overs seem to be working fine for me, but I haven't tested them since in the 500 a couple of weeks ago.

I still don't get why anyone still uses Dungeon type DMAPS anyway. Everything you can do with Dungeon DMAPs can be done with Cave DMAPs. Are automatic doors really worth all the extra added hassle?

C-Dawg wrote:I still don't get why anyone still uses Dungeon type DMAPS anyway. Everything you can do with Dungeon DMAPs can be done with Cave DMAPs. Are automatic doors really worth all the extra added hassle?

Well, we want to preserve NES Zelda behavior right?

Also, I never could get RSCO to work. Sometimes it would work, sometimes not. >_<

Also, there needs to be an option to enable doors in Cave Dmaps. (Quest rule or something)

My guess is you just don't have them set up correctly. I have plenty in my quest and they run perfectly fine in 528.